Why Is Xayah Metah Again Reddit
Patch 11.19 notes
Worlds. Vex. URF. But wait... in that location's more!Can you believe we're but two weeks out from Worlds 2021?! In this patch, we've got the second and final round of Worlds-focused champion buffs and nerfs, plus new Dawnbringer/Nightbringer skins and Worlds 2021 Jarvan 4 to celebrate. Worlds Clash is also getting into the Worlds spirit with some special Worlds-themed loot. (Oh, did I mention Worlds is coming up?)
Vex is also begrudgingly making her way to the Rift this calendar week. Don't get as well excited, though—she hates that. For rotating game modes, URF returns for some more good ol' chaotic fun. Nosotros've besides introduced changes to behavioral systems and a few tweaks to the customer to improve your experience!
It's going to be a battle of epic proportions. Run into ya on the livestream~
People banning the new champ got you vexed? Well and so, come on downwards to the TFT patch notes where the merely thing that gets banned is a bad fourth dimension!
Jina "ahrisoo" Yoon Paul "RiotAether" Perscheid
27/09/2021 URF Balance Patch 2
URF Champ Buffs
Aatrox +15% Harm Dealt, -fifteen% Damage Taken ⇒ +15% Damage Dealt, -25% Damage Taken
Fiddlesticks +5% Damage Dealt, -10% Damage Taken ⇒ +ten% Damage Dealt, -10% Damage Taken
Ornn +v% Damage Dealt, -5% Harm Taken
Udyr +5% Damage Dealt, -8% Damage Taken
URF Champ Nerfs
Kai'Sa -8% Impairment Dealt, +v% Harm Taken ⇒ -8% Damage Dealt, +8% Damage Taken
Malzahar -5% Impairment Dealt, +5% Damage Taken ⇒ -8% Damage Dealt, +8% Damage Taken
Orianna -8% Impairment Dealt, +5% Damage Taken ⇒ -10% Impairment Dealt, +eight% Impairment Taken
Syndra -10% Damage Dealt, +five% Impairment Taken ⇒ -10% Damage Dealt, +x% Damage Taken
Volibear +5% Damage Taken
Xayah -10% Impairment Dealt, +10% Damage Taken ⇒ -fifteen% Damage Dealt, +ten% Impairment Taken
24/09/2021 Vex Adjustments & URF Balance Patch
Vex
Passive - Doom 'north Gloom Harm 30-180 (based on level) (+25% AP) ⇒ 30-140 (based on level) (+20% AP)
Q - Mistral Bolt Impairment sixty/110/160/210/260 (+60% AP) ⇒ threescore/105/150/195/240 (+60% AP)
URF Gnaw Buffs
Aatrox +15% Damage Dealt, -15% Damage Taken
Amumu +v% Impairment Dealt, -x% Damage Taken
Anivia +5% Harm Dealt, -8% Damage Taken
Bard +15% Damage Dealt, -fifteen% Impairment Taken
Braum +5% Harm Dealt, -10% Harm Taken
Darius +5% Damage Dealt, -5% Damage Taken
Fiddlesticks +5% Damage Dealt, -10% Damage Taken
Garen +5% Damage Dealt, -10% Impairment Taken
Gnar +v% Impairment Dealt, -10% Damage Taken
Illaoi +5% Damage Dealt, -10% Damage Taken
Mordekaiser W - Indestructible's stored health in Potential Shield is no longer reduced in URF
Rammus +five% Harm Dealt, -x% Damage Taken
Sett +5% Damage Dealt, -8% Damage Taken
Soraka +five% Impairment Dealt, -viii% Damage Taken
Tahm Kench +xv% Damage Dealt, -xv% Damage Taken
Urgot +x% Impairment Dealt, -15% Damage Taken
Yone +5% Impairment Dealt, -10% Harm Taken
Zilean +v% Damage Dealt, -10% Damage Taken
URF Champ Nerfs
Ahri -5% Damage Dealt, +v% Damage Taken
Annie -five% Damage Dealt
Cassiopeia -five% Impairment Dealt, +5% Damage Taken
Draven -five% Damage Dealt, +five% Damage Taken
Ezreal -5% Impairment Dealt
Fiora -5% Harm Dealt, +10% Impairment Taken
Fizz -5% Harm Dealt, +viii% Damage Taken
Jax -v% Damage Dealt, +8% Damage Taken
Jayce -8% Harm Dealt, +v% Damage Taken
Kai'Sa -8% Damage Dealt, +5% Harm Taken
Karthus -v% Damage Dealt
Lucian -5% Damage Dealt, +5% Damage Taken
Malzahar -v% Damage Dealt, +five% Impairment Taken
Orianna -viii% Impairment Dealt, +5% Damage Taken
Shaco -v% Harm Dealt
Sivir -5% Damage Dealt
Syndra -10% Impairment Dealt, +5% Damage Taken
Trundle -5% Damage Dealt
Twisted Fate -five% Damage Dealt
Twitch -8% Damage Dealt, +5% Damage Taken
Vex -5% Impairment Dealt
Vi -5% Damage Dealt
Viktor -5% Damage Dealt
Vladimir -8% Damage Dealt, +5% Damage Taken
Xayah -10% Harm Dealt, +10% Damage Taken
Xin Zhao +5% Damage Taken
Yuumi -15% Damage Dealt, +xx% Damage Taken, -xxx% Healing ⇒ -twenty% Harm Dealt, +20% Impairment Taken, -xxx% Healing
Zed -5% Damage Dealt
23/09/2021 ARAM Healing Bugfix
ARAM HEAL REDUCTION ARAM'due south 50% reduction on approachable ally heals has been restored
Dawnbringer Vex, Dawnbringer Morgana, Dawnbringer Yone, Nightbringer Lillia, Nightbringer Tryndamere, Nightbringer Kayn, Nightbringer Kayn Prestige Edition, and Worlds 2021 Jarvan IV volition exist available September 23, 2021.
Aatrox
W cooldown decreased.
Aatrox's W cooldown was heavily nerfed in patch 9.9 in an effort to reduce his Pro domination. He's not running over the Pro scene anymore, so we're loosening his chains a chip.
West - Infernal Chains
Cooldown 26/23/twenty/17/xiv seconds ⇒ 20/eighteen.5/17/15.five/fourteen seconds
Akali
Base health regen increased.
In a rare flip of events, Akali has room for some power at all levels of play. We're taking this opportunity to make her missteps a bit more than forgiving in a style that doesn't win her more than fights, but instead helps her subtly throughout her games.
Base Stats
Wellness Regen 8 ⇒ 9
Wellness Regen Growth 0.v ⇒ 0.9
Cho'Gath
Q cooldown decreased.
Despite being terrifyingly tanky, Cho'Gath is still weak across the lath. We're increasing his CC and zoning capabilities and then that he has more influence in fights.
Q - Rupture
Cooldown vii seconds ⇒ six seconds
Fizz
Passive harm reduction against basic attacks removed. W damage reduced. E cooldown decreased tardily. R damage increased.
The 11.eighteen changes were an unintentional nerf to Fizz. Nosotros overestimated the Passive and W buffs and underestimated the R nerf. Rather than trying to fine tune those changes, we're reverting them entirely and doing a simpler vitrify instead. Go fish!
Passive - Nimble Fighter
removedDorsum TO THE Basics Bonus harm reduction against champion basic attacks removed
W - Seastone Trident
On-Hitting Harm 20/25/thirty/35/40 (+35% AP) ⇒ 10/xv/20/25/30 (+35% AP)
E - Playful / Trickster
Cooldown 16/xiv.v/13/xi.5/10 seconds ⇒ 16/fourteen/12/ten/8 seconds
R - Chum the Waters
Guppy Harm 150/225/300 (+seventy% AP) ⇒ 150/250/350 (+eighty% AP)
Chomper Impairment 200/275/300 (+85% AP) ⇒ 225/325/425 (+100% AP)
Gigalodon Harm 250/325/400 (+100% AP) ⇒ 300/400/500 (+120% AP)
Galio
Westward cooldown now decreases with rank.
Galio's nerf dorsum in 11.10 turned out to be a bit too effective on his Aristocracy performance. We're bringing him back to life at that skill level by partially reverting those changes.
Due west - Shield of Durand
Cooldown eighteen seconds ⇒ 18/17.5/17/16.five/16 seconds
Gragas
W damage AP scaling increased.
Gragas didn't benefit much from the Predator changes last patch, so he'south still pretty weak. We're helping his diverse AP builds pack more of a punch and speed up his mid-game clear. However, please remember to e'er beverage responsibly.
W - Drunken Rage
Bonus Magic Damage 20/fifty/80/110/140 (+seven% target's maximum health) (+60% AP) ⇒ 20/50/80/110/140 (+vii% of target'south maximum health) (+seventy% AP)
Gwen
Base health regen increased.
Gwen'southward E nerf in 11.15 was effective in snipping her overwhelming early on lane power, peculiarly in Pro. At present, similar to Akali's situation, there'due south room to weave in some more durability for Gwen players at all levels.
Base Stats
Health Regen seven ⇒ 8.5
Kennen
Q damage decreased.
Kennen's been on a dramatic rise in Pro priority since our changes in 11.15. We're reducing his power by walking dorsum on those changes slightly.
Q - Thundering Shuriken
Damage 85/130/175/220/265 (+fourscore% AP) ⇒ 75/120/165/210/255 (+75% AP)
Mordekaiser
Eastward cooldown decreased early.
Mordekaiser's bummed that he's been falling behind his peers. Nosotros don't want the god of metal to exist the butt of jokes, so nosotros're buffing him for skilled players by granting him more admission to his near flexible spell.
E - Death's Grasp
Cooldown 22/19/16/13/10 seconds ⇒ 18/xvi/14/12/10 seconds
Poppy
Passive cooldown decreased.
Poppy hasn't been looking besides heroic lately, peculiarly in top lane. We're enhancing her early lane ability so that she tin take greater advantage of favorable matchups, which should also make her more appealing as a Pro pick in specific situations.
Passive - Iron Ambassador
Cooldown sixteen/12/eight seconds (at levels 1/7/13) ⇒ 13/10/7 seconds (at levels 1/7/thirteen)
Qiyana
E+Q combo targeting on dashing targets adjusted. Q bonus damage against monsters increased.
Earlier xi.18, Qiyana's E+Q car aim philharmonic used to be undodgeable. We inverse her Due east+Q targeting machinery final patch so that enemies could escape by dashing or flashing away. However, that version of the combo generously treated every enemy nuance every bit an attempt to dodge Qiyana'south combo, and information technology turns out this isn't e'er the case. A dashing enemy might be headed towards the aforementioned direction or even the exact aforementioned location as Qiyana'southward Eastward. And then in scenarios where the dashing enemy ends upward withal within Qiyana's default attack range, she'll maintain her auto aim. Lastly, Qiyana jungle is not quite playable yet, so we're bumping that upward to requite her a fair shot.
Q - Border of Ixtal
updatedCATCH ME ONLY IF YOU Tin can If the target of Qiyana's E+Q combo is yet within Qiyana'south default assault range (150 units) of Qiyana at the end of her East, it will not be dodgeable
Bonus Harm VS Monsters 25% ⇒ 50%
Renekton
Base health and wellness growth increased. W self-lockout elapsing decreased and empowered animation sped up.
Nosotros over swung on Renekton's nerf last patch. We still believe reducing the stun on his empowered W was a footstep in the correct direction to mitigate his Pro dominance, so we're improving its look and experience. Nosotros're also giving him more than chances to start fights and increasing his tankiness.
Base Stats
Base Health 575 ⇒ 590
Health Growth 87 ⇒ 92
W - Ruthless Predator
updatedFAST Forwards Empowered animation sped up past ~thirteen%
Cocky-Lockout Duration 0.525 seconds ⇒ 0.375 seconds (for both normal and empowered)
Ryze
Q AP ratio reduced. East cooldown increased.
Ryze has risen above the other mid laners in most regions. We're nerfing his overall output to ensure he doesn't completely dominate at Worlds.
Q - Overload
Magic Damage 75/100/125/150/175 (+45% AP) (+iii% bonus mana) ⇒ 75/100/125/150/175 (+forty% AP) (+3% bonus mana)
E - Spell Flux
Cooldown 3.25/3/2.75/two.five/2.25 seconds ⇒ 3.v/3.25/3/two.75/2.5 seconds
Sejuani
Q cooldown decreased and impairment increased.
Sejuani has been a bit of a boar lately. We're slightly boosting her harm and giving her more than access to her Q so she tin stir up some more than action!
Q - Chill Set on
Cooldown xx/18/16/14/12 seconds ⇒ xviii/16.5/15/13.five/12 seconds
Harm eighty/130/180/230/280 (+60% AP) ⇒ ninety/140/190/240/290 (+60% AP)
Seraphine
R cooldown decreased.
Seraphine's been weak across the board, so we're giving her some more than chances to make sickbeatsplays instead of only sitting backstage to scale.
R - Encore
Cooldown 180/150/120 seconds ⇒ 160/130/100 seconds
Sion
W shield increased.
Sion isn't doing so hot correct at present, so we're carefully buffing his shield to help him lane more stably.
W - Soul Furnace
Shield 50/75/100/125/150 (+xl% AP) (+8/nine/10/11/12% maximum health) ⇒ threescore/85/110/135/160 (+xl% AP) (+8/9/10/11/12% maximum health)
Sona
Base armor reduced. Passive harm issues stock-still. Q tin can no longer target hidden enemies. Power Chord E problems fixed.
Sona's songs accept been a bit too powerful, especially in Skilled play. In improver to a few bugfixes, we're nerfing her base defenses a chip, all of which should add up to an appropriate nerf for the virtuoso.
Base of operations Stats
Base of operations Armor 28 ⇒ 26
Passive - Ability Chord
BUGFIX Power Chord damage increases by 20-245 (based on level) ⇒ 20-240 (based on level)
Q - Hymn of Valor
BUGFIX No longer targets enemies Sona cannot see
E - Song of Celerity
BUGFIX Power Chord - Tempo's slow no longer bypasses the target's wearisome reduction effects
Soraka
R healing decreased.
Soraka got a scrap too powerful with her new power to cleanse Grievous Wounds before applying her buffed ult'due south heal. We still retrieve this strategy works to help her confronting heal reduction, then we're just tapping downwards the numbers.
R - Wish
Base Heal 150/250/350 (+55% AP) ⇒ 130/215/300 (+55% AP)
Sylas
Base mana and mana regen increased.
Our xi.xv nerfs to Sylas'southward Q and W restrained him more intended. We're offer him back some power by easing up on his mana constraints in lane, allowing him to be more proactive with his spells earlier in the game.
Base of operations Stats
Base of operations Mana 280 ⇒ 310
Base of operations Mana Regen seven ⇒ 8
Varus
Q cooldown increased.
Varus' terminal nerf missed the mark, and then nosotros're going a chip harder with a pointed focus on his Lethality builds, which are more than reliant on his Q. (Equally a reminder, his Q cooldown tin go partial refunds with stacks from W - Blighted Quiver's passive.)
Q - Piercing Arrow
Cooldown 16/14.v/13/eleven.v/10 seconds ⇒ 16/xv/14/13/12 seconds
Sharpen your spatulas, because URF returns with eleven.19, just in time for Worlds! Information technology's time to stretch those fingers and get set up to mash those keyboards. We've besides made some important updates to URF below.
Balance Reset
In this run of URF, we're using a new balancing strategy for mode-specific champion adjustments. Historically, we've aimed for 50% ideal winrate without incorporating how champions were counterbalanced on classic Summoner'south Rift (SR). We realized it didn't quite make sense for us to be toiling at something that already has a keen solution, so we're choosing to align closer to existing numbers in classic SR. Instead of aiming for 50% winrates for across the board, our new strategy is to adjust champions in URF (and futurity game modes) to exist closer to their SR winrates. This ameliorate accommodates the varied circumstances for why champions don't sit at l% on normal SR, such every bit low playrate or niche gameplay.Since this management tin can imply a number of changes, nearly* of the URF regular champion adjustments will be removed for the first couple of days of patch 11.19. This includes the percentage modifiers to damage dealt, damage received, healing, and shielding. Individual mechanical changes, like Aurelion Sol getting more than three stars, are staying in place. A mid-patch update will occur role of the way into 11.nineteen that volition then balance champions on URF to our new targets.
MEOWCH *Yuumi volition retain -xv% Outgoing Damage, +twenty% Harm Taken, and -xxx% Healing
Shielding
In past versions of URF, we nerfed shielding only on champion ability shield ratios. To make sure nosotros don't miss new champions, champion VGUs, and heftier patch changes, we're nerfing all shields across all champions consistently—just like nosotros already do for healing.
Shield Reduction in URF 50% ratio reduction ⇒ xxx% overall reduction
Lane Minion Gilt Values
When we concluding updated the gold values for minions on SR waaay back, URF was not adapted to match. We're fixing that and basing the new values on a simple per centum increase relative to SR. This'll make the differences easier to sympathise and less likely to diverge in the time to come while only slightly reducing the overall aureate in URF in the early game.
URF Caster Minion Base of operations Advantage 21 aureate ⇒ nineteen.6 gold (fourteen gold in SR)
URF Melee Minion Base of operations Reward 27 gold ⇒ 29.four gold (21 gilt in SR)
URF Siege Minion Base Reward 100 gold ⇒ 84 gold (60 gold in SR)
Squad formation for the showtime weekend of Worlds Clash opens on September 27, with matches taking identify on Oct 2 and 3. In addition to the standard bays, imprint, and logo Disharmonism rewards, Worlds Clash grants an additional Loot Capsule containing:
- For Worlds Disharmonism participants with Premium Tickets who finish betwixt 1st - seventh identify: (1) Random Title Skin Permanent
- For all Worlds Clash participants (Premium and Bones Tickets) who terminate 1st identify: (1) Worlds Event Orb
- For Worlds Disharmonism participants with Premium Tickets who finish betwixt eighth - 15th identify: (one) Championship Skin Shard
- For all Worlds Disharmonism participants (Premium and Basic Tickets): (1) Dragonmancer Disharmonism Icon
Clash VP Track - Players will at present exist able to view their VP progress for the flavor within the Disharmonism tab, including End of Season Rewards tracking and VP thresholds.
We're adding new AFK penalty tiers to accept stronger activity against serial AFKers and ensure a healthier game experience. Players who progress through AFK penalty tiers will now be subject field to a new queue lockout penalty at higher tiers in addition to queue delays. Queue delays reset if an AFK is detected during any of the five queue-delayed games. These delays and lockouts apply to all queues except for Disharmonism and TFT.Penalties will roll out in NA and LAS this patch for initial testing, and everywhere else side by side patch.
For a longer write-upwards, bank check out our recent blog.
AFK Tier 1 five minute queue delay for 5 games
AFK Tier 2 10 minute queue delay for 5 games
AFK Tier 3 15 minute queue filibuster for 5 games
newAFK Tier iv 15 minute queue delay for 5 games + 24 hour queue lockout
newAFK Tier 5 xv minute queue delay for 5 games + three day queue lockout
newAFK Tier 6 15 minute queue filibuster for 5 games + seven day queue lockout
newAFK Tier 7 fifteen minute queue delay for v games + two week queue lockout
Since updating the client's version of CEF (Chromium Embedded Framework) in patch 11.17, we've seen significant improvements in the functioning, reliability, and stability of the League client. Check out the latest update of the Client Cleanup Campaign for more details!However, nosotros've also noticed that the upgrade doesn't play nice with outdated drivers, so delight check if your video card drivers and Os are upwards to engagement if you're experiencing new issues with the client.
Bugfixes
- Fixed a bug where some players' screens would freeze when viewing runes during Champ Select or in Collections
- Fixed a bug to significantly reduce the time spent "Waiting for Stats" later on the terminate of a game
- The carte that appears upon right-clicking a friend'south name in the Social Panel volition correctly persist until you select an action or click out of it
- Sounds from the Social Panel (such as messages and clicks) will play consistently again
- Fiora's base voice lines have been remastered to audio clearer and more consistent
- Several Predator keystone tooltips accept been corrected to reflect its changes in patch 11.18
- Nasus'due south Q - Siphoning Strike at present triggers particular effects that occur upon dealing ability damage (such as Luden's Tempest or Tear of the Goddess)
- Fixed a bug where Irelia's Q - Bladesurge would sometimes (though very rarely) bargain double impairment
- Stock-still a issues where, if Akshan's E - Heroic Swing was cast and did not claw onto terrain while his Q - Avengerang was out, he would be able to cast another Q - Avengerang immediately
- Braum'south East - Unbreakable will correctly block the harm dealt by Jayce's Q - Shock Blast if it'southward the beginning instance of damage dealt past a champion on his shield
- Fixed a bug where Malzahar'south Passive - Void Shift did not correctly reduce impairment on attacks or abilities that trigger Night Harvester's Soulrend passive
- Stock-still a bug where, when emerging from Fog of State of war, Aurelion Sol'due south Q - Starsurge visual effects would go out of sync and appear farther away than information technology actually was
- Fixed a issues where, if Taliyah casted Q - Threaded Volley on Worked Ground without moving, she was unable to cast her Q again until her passive cooldown reset
- Eclipse no longer grants omnivamp against targetable champion-created objects such as Gangplank'southward barrels and Teemo's mushrooms
- Doran's Blade and Ravenous Hunter no longer grant physical vamp confronting wards
- Ornn's upgraded version of Riftmaker, Icathia's Curse, now correctly grants eight AP per Legendary detail
- Fixed a bug where the bonus damage on Prowler'due south Hook's Sandswipe active would not trigger if used at too close of a range
- Stock-still a bug where getting hit by Bard's R - Tempered Fate right before activating Prowler's Claw'southward Sandswipe active would make abilities uncastable in one case the stasis expires
- Stock-still a problems where Nighttime Harvester's Soulrend passive would not trigger against enemy champions who were in stasis when the particular was purchased
- Fixed a bug where, if a champion purchased Frozen Eye while dead, its Winter'due south Cuddle passive would activate on champions who were recently hit by the purchaser
- Fixed a bug where Irelia's blades would non change color when she had 4 stacks of Passive - Ionian Fervor
The following skins will be released in this patch:
The following chromas will be released this patch:
Source: https://www.leagueoflegends.com/en-gb/news/game-updates/patch-11-19-notes/
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